On 31 January 2010 13:00, Tony Wasserka <[email protected]> wrote:
> - the other filters basically do the same, but the end effect looks
> nice, so we can fallback to point filtering for linear, triangle and box
> filters for now.
> - apparently, D3DERR_INVALIDCALL gets returned if the specified
> destination rect exceeds the actual surface boundaries
>
It looks like this patch is doing a couple of different things, you
should probably split it up.


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