On 31 January 2010 13:00, Tony Wasserka <[email protected]> wrote: > - the other filters basically do the same, but the end effect looks > nice, so we can fallback to point filtering for linear, triangle and box > filters for now. > - apparently, D3DERR_INVALIDCALL gets returned if the specified > destination rect exceeds the actual surface boundaries > It looks like this patch is doing a couple of different things, you should probably split it up.
