Paul Vriens a écrit :

On 02/01/2010 08:56 AM, Stefan Dösinger wrote:
On Monday 01 February 2010 08:18:42 Christian Costa wrote:
+void Test(void)
+{
...
Test();
I think the function name Test() won't be too helpful once more tests are added. You can also make it static, unless you plan to call it from another .c
file.



+#define D3DRM_GET_PROC(func) \
+    p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
+    if(!p ## func) { \
+      trace("GetProcAddress(%s) failed\n", #func); \

A win_skip() would probably be better here.

+      FreeLibrary(d3drm_handle); \
+      return FALSE; \
+    }
+
+static BOOL InitFunctionPtrs(void)
+{
+    d3drm_handle = LoadLibraryA("d3drm.dll");
+
+    if(!d3drm_handle)
+    {
+        skip("Could not load d3drm.dll\n");

And here as well.

Well. It comes from vector.c. I never use win_skip so far but I can take a look at it. Thanks.




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