Henri Verbeet a écrit :
On 17 February 2010 00:28, Stefan Dösinger <[email protected]> wrote:
No, the pipeline part that would implement this(vertex) should set a state
handler that prints a WARN for each defined but unimplemented stage.
Sure, but that doesn't mean you can't catch undefined states as well.
E.g. something along the lines of the attached patch. The main use
would be simplifying reporting bugs. The earlier posted debugging
patch is more extensive of course, but that would require people to
build with special compile flags if it ever enters wined3d in some
form.
If we could get state_undefined to receive the real state this would work like a charm.





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