On Mon, Mar 8, 2010 at 10:40 PM, Stefan Dösinger <[email protected]> wrote: > > Am 08.03.2010 um 14:21 schrieb Roderick Colenbrander: > >> Hi Luke, >> >> We don't want to have all possible GPU models in (there are so many >> different models). It only gives a hint to apps (yes the proper amount >> of video memory is more serious) but this should be fixed in a >> different way I think e.g. nv-control. I think I might look into that >> again soon. > I disagree. > > Some cards are sold with "enabled special feature X in game Y". The game then > looks at the card ID to allow additional configuration options. An example > for this is Age of Empires 3 which allows the highest graphics options only > for some Geforce 7 models(and a few ATI radeon models). > > Our current detection system is fine-grained enough for AoE3, but there may > be other games. I think the current setup(especially with the recent > improvements) scales well enough that we can make the detection more > fine-grained. > > > >
Sure we need cards in the database but this comment was regarding having dozens of similar models. Right now we detect a generic Geforce 8800 but if you are exact then you'll find a 8800 GT, a 8800 GTS, a 8800 GTS; I would prefer if we would keep that called 8800. For some models there are perhaps upto 10 submodels. Roderick
