On 3/13/10 8:23 PM, James McKenzie wrote: > Stefan Dösinger wrote: >> Am 08.03.2010 um 13:23 schrieb Roderick Colenbrander: >> >> >>> Hi, >>> >>> Multiple times a day you encounter people who can't get 3D working in >>> Wine. I'm getting so sick of these questions, that I decided to start >>> a new page on the Wiki. >>> http://wiki.winehq.org/3DDriverIssues >>> >>> Feel free to add more information to it. I don't want it to give >>> detailed instructions on how to install drivers but more a page which >>> gives hints on what is wrong and which points people in the right >>> direction to solve the problems. In case there is a distribution >>> specific issue like LIBGL_DRIVERS_PATH on Ubuntu, such a thing could >>> be described there in short. >>> >> Attaching a 32 bit glxinfo binary might be helpful for debugging 64 bit >> multilib issues. >> >> > Would this also include use Mac users??? If not, then please mark the > file for the Operating System that it is a target for. It can't cover Mac users, because Mac OS has a different ABI with a completely different object-file format (Mach-O vs ELF). If they do attach a glxinfo binary, it would probably be for Linux.
X11 on Mac OS comes with a universal glxinfo anyway, so it's really not necessary for Mac OS. You can forcibly run the 32-bit glxinfo on Mac OS like so: arch -i386 glxinfo If you installed mesa from MacPorts, make sure you built it +universal. If you installed whatever the equivalent package is from Fink, make sure it's a universal binary by running: file /sw/bin/glxinfo It should say: /sw/bin/glxinfo: Mach-O universal binary with <n> architectures or some such. Chip
