On 17 March 2010 14:48, Roderick Colenbrander <thunderbir...@gmail.com> wrote: > This first patch disables hardware accelerated 8-bit blitting. This > code will completely use the shader backend later on and won't require > hacks like 'paletteOverride'. > I'm not sure breaking things is the right approach?
- Re: 1/3 wined3d: disable hw accelerated 8-bit blits ... Henri Verbeet
- Re: 1/3 wined3d: disable hw accelerated 8-bit b... Roderick Colenbrander
- Re: 1/3 wined3d: disable hw accelerated 8-b... Henri Verbeet
- Re: 1/3 wined3d: disable hw accelerated... Stefan Dösinger