Henri Verbeet a écrit :
On 5 April 2010 20:28, Christian Costa <[email protected]> wrote:
+inline ctab_constant* get_constant(D3DXHANDLE ptr)
+{
+    if (!ptr) return NULL;
+    return (ctab_constant*)~(UINT)ptr;
+}
+
+inline D3DXHANDLE get_handle(ctab_constant* ptr)
+{
+    return (D3DXHANDLE)~((UINT)ptr);
+}
How is that different? You'd have to cast to UINT_PTR to fit a 64-bit
pointer in there, although of course that only works if D3DXHANDLE is
also a 64-bit value on 64-bit Windows (didn't check).




D3DXHANDLE maps to LPCSTR type so go for UINT_PTR.




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