Yeah, this is the correct fix for this horribly broken API (did quite
a bit of xinput hacking recently). There is no call to query what
joysticks are available since the API was designed to allow you to
plug in a joystick while you are playing a game. Games just use
XInputGetState (which retrieves the state of axis/buttons) all the
time to poll whether a user plugged in a joystick.

We might want to have something similar in XInputGetKeystroke /
XInputGetCapabilities later on if games still use them (not all calls
are exported in all xinput versions).

Roderick

On Mon, Jul 5, 2010 at 3:42 PM, Louis Lenders
<[email protected]> wrote:
> this one gets  spawned a few times per second thus flooding the console, 
> running the Resident Evil BenchMark
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