On 6 July 2010 16:50, Stefan Dösinger <[email protected]> wrote: > Am Dienstag 06 Juli 2010 16:23:51 schrieb Henri Verbeet: >> It's really HL2 that's broken then, I don't think it would be >> unreasonable for wined3d to adapt the newer behaviour on appropriate >> cards in the future. > I haven't seen any game that depends on the new behavior. Since the Source > 2003 engine is pretty popular it would be a lot of pain to try to adopt the > dx10 fog-sRGB behavior with no gain. > We may want to use the framebuffer_sRGB extension in the future.
> It's not the only case where we declare "new" behavior as broken. E.g. the > error returned due to bad buffer lock flags happens to break games, even > though > the new behavior is saner than the old one. > Sure, I just don't think either behaviour should be considered broken at this point.
