2010/7/10 Rico Schüller <kgbric...@web.de>: > + if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0] > + || (!glPointParameteri && > context->gl_info->supported[WINED3D_GL_VERSION_2_0] > + && !context->gl_info->supported[NV_POINT_SPRITE]) ) The second "context->gl_info->supported[WINED3D_GL_VERSION_2_0]" is redundant.