2010/7/10 Rico Schüller <kgbric...@web.de>:
> +    if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
> +            || (!glPointParameteri && 
> context->gl_info->supported[WINED3D_GL_VERSION_2_0]
> +            && !context->gl_info->supported[NV_POINT_SPRITE]) )
The second "context->gl_info->supported[WINED3D_GL_VERSION_2_0]" is redundant.


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