On 17 July 2010 12:43, Florian Köberle <flor...@fkoeberle.de> wrote:
> + if ((caps.Caps & D3DCAPS_READ_SCANLINE) == 0) {
> + ZeroMemory( &rasterStatus, sizeof(rasterStatus) );
> + hr = IDirect3DDevice9_GetRasterStatus(pDevice, 0, &rasterStatus);
> + todo_wine
> + ok(hr == D3DERR_INVALIDCALL, "GetRasterStatus should return
> D3DERR_INVALIDCALL\n");
> + } else {
> + skip("Device supports D3DCAPS_READ_SCANLINE\n");
> + }
> +
I think in principle this makes sense, but in practice I'd expect
drivers not supporting D3DCAPS_READ_SCANLINE to be rare enough that
this will pretty much always get skipped.