On 17 July 2010 12:43, Florian Köberle <flor...@fkoeberle.de> wrote:
> +    if ((caps.Caps & D3DCAPS_READ_SCANLINE) == 0) {
> +        ZeroMemory( &rasterStatus, sizeof(rasterStatus) );
> +        hr = IDirect3DDevice9_GetRasterStatus(pDevice, 0, &rasterStatus);
> +        todo_wine
> +        ok(hr == D3DERR_INVALIDCALL, "GetRasterStatus should return 
> D3DERR_INVALIDCALL\n");
> +    } else {
> +        skip("Device supports D3DCAPS_READ_SCANLINE\n");
> +    }
> +
I think in principle this makes sense, but in practice I'd expect
drivers not supporting D3DCAPS_READ_SCANLINE to be rare enough that
this will pretty much always get skipped.


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