On 17 July 2010 21:13, Misha Koshelev <misha...@gmail.com> wrote:
> +            if (hr == D3D_OK)
> +            {
> +                todo_wine ok( vertex_buffer_description.Format == 
> D3DFMT_VERTEXDATA, "Got result %x, expected %x 
> (D3DFMT_VERTEXDATA)\n",vertex_buffer_description.Format,D3DFMT_VERTEXDATA);
> +                todo_wine ok( vertex_buffer_description.Type == 
> D3DRTYPE_VERTEXBUFFER, "Got result %x, expected %x 
> (D3DRTYPE_VERTEXBUFFER)\n",vertex_buffer_description.Type,D3DRTYPE_VERTEXBUFFER);
> +                todo_wine ok( vertex_buffer_description.Usage == 0, "Got 
> result %x, expected %x\n",vertex_buffer_description.Usage,0);
> +                todo_wine ok( vertex_buffer_description.Pool == 
> D3DPOOL_MANAGED, "Got result %x, expected %x 
> (D3DPOOL_DEFAULT)\n",vertex_buffer_description.Pool,D3DPOOL_DEFAULT);
> +                expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
> +                todo_wine ok( vertex_buffer_description.Size == expected, 
> "Got result %x, expected %x\n",vertex_buffer_description.Size,expected);
> +                todo_wine ok( vertex_buffer_description.FVF == (D3DFVF_XYZ | 
> D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | 
> D3DFVF_NORMAL)\n",vertex_buffer_description.FVF,D3DFVF_XYZ | D3DFVF_NORMAL);
> +            }
> +
Those shouldn't need to be todo_wine, the tests shouldn't even get run
with current Wine. I guess it doesn't matter much though.


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