On 20 July 2010 22:05, Stefan Dösinger <[email protected]> wrote:
>
> Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
>> -            || gl_info->supported[WINE_NORMALIZED_TEXRECT])
>> +            || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
> I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing 
> wine global. But why did you add GL to the name?
>
Consistency with the enum name, and WINED3D_GL_EXT_NONE,
WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.


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