On 20 July 2010 22:05, Stefan Dösinger <[email protected]> wrote: > > Am 20.07.2010 um 18:51 schrieb Henri Verbeet: >> - || gl_info->supported[WINE_NORMALIZED_TEXRECT]) >> + || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) > I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing > wine global. But why did you add GL to the name? > Consistency with the enum name, and WINED3D_GL_EXT_NONE, WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
- Re: [PATCH 4/4] wined3d: Use a more consistent name for t... Stefan Dösinger
- Re: [PATCH 4/4] wined3d: Use a more consistent name ... Henri Verbeet
- Re: [PATCH 4/4] wined3d: Use a more consistent n... Stefan Dösinger
- Re: [PATCH 4/4] wined3d: Use a more consiste... Henri Verbeet
- Re: [PATCH 4/4] wined3d: Use a more cons... Stefan Dösinger
- Re: [PATCH 4/4] wined3d: Use a more... Henri Verbeet
