2010/7/26 Rico Schüller <[email protected]>: > +static HRESULT shader_singnature_handler(const char *data, DWORD data_size, > DWORD tag, void *ctx) That's not how you write "signature".
> + IUnknown_Release((IUnknown *)object); Is that cast needed?
2010/7/26 Rico Schüller <[email protected]>: > +static HRESULT shader_singnature_handler(const char *data, DWORD data_size, > DWORD tag, void *ctx) That's not how you write "signature".
> + IUnknown_Release((IUnknown *)object); Is that cast needed?