2010/7/27 Henri Verbeet <hverb...@gmail.com>: > On 26 July 2010 21:21, Matteo Bruni <matteo.myst...@gmail.com> wrote: >> // ID3D10Blob has been made version-neutral and moved to d3dcommon.h. >> > Actually, since this comes up now, perhaps this is a good time to > think about implementing d3dcompiler and d3dx10? I think we'll have to > anyway at some point, and perhaps it's better to do this now instead > of once there's much more code in d3d10. >
Yes, this is the best time I believe. Some time ago there was agreement to implement the shader compiler in d3dcompiler, with the d3dx9/d3d10/d3dx10 compiler function calls forwarding to d3dcompiler. My plan for the immediate future is to stub out d3dcompiler_43.dll and then move the shader assembler there (forwarding D3DXAssembleShader to d3dcompiler's D3DAssemble, which is undocumented but "stable" in the last 3 DirectX SDK) to be able to reuse some assembler code for the compiler implementation. I have some patches in my local git, they just need a bit of cleanup. Should I proceed with my plan?