On 24 August 2010 05:05, Misha Koshelev <misha...@gmail.com> wrote:
> +        elements[idx].Stream = 0xFF;
> +        elements[idx].Offset = D3DXGetDeclVertexSize(elements, 0);
> +        elements[idx].Stream = 0;
That's ugly.

> +    memcpy(Declaration, elements, size * sizeof(D3DVERTEXELEMENT9));
That's unnecessary.


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