Hi Henri,

Probably depends on the device supporting NPOT textures again.

The capabilities are checked in the D3DXCheckTextureRequirements function, and the values adjusted if necessary.

(Yeah, this is a mostly unchanged copy of my earlier comments.)

My apologies, I somehow missed the previous e-mail at the time. (I do see it now.)

Thanks for your feedback,

--
Owen Rudge
http://www.owenrudge.net/


Reply via email to