Hi Austin, 2010/10/30 Austin English <austinengl...@gmail.com>: > On Saturday, October 30, 2010, Shachar Shemesh <shac...@shemesh.biz> wrote: >> On 30/10/10 19:25, Austin English wrote: >> >> I meant bugs that only occur by manually removing native dlls. The >> report summaries are usually clear enough, I was hoping to get an easy >> way to search for them and separate them from 'normal' bugs. >> >> >> >> >> I suspect your use of the word "native" is different than the one defined by >> Wine (see, for example, >> http://www.winehq.org/docs/wineusr-guide/config-wine-main). >> >> Native DLLs, in Wine, are DLLs that come from a real Windows system. This as >> opposed to "built-in DLLs", that are DLLs compiled for Wine as winelib, >> carrying the >> ".dll.so" extension. > > No, I mean native. Some applications install native redistibutables, > e.g. msvcr80 or d3dx9_36. > >> To the best of my knowledge, Wine arrives with no native DLLs at all, and >> thus one cannot remove any. Can you point to a bug report you might tag as >> "purist", so we can all get on the same page? > > Sure. I forget not everyone follows wine-bugs, so this was unclear. > See http://bugs.winehq.org/show_bug.cgi?id=24510. Blur runs out of the > box, but if you remove the bundled native dll (being a purist) the > game fails, because wine is missing a dozen or so functions. There are > several similar bugs. I really don't see what 'purist' adds, if a game fails because a builtin dll is missing a function, why would it matter if the game installs a native dll by default or not? The bug is still in the builtin dll, whether you use the builtin dll or not. ;)
Cheers, Maarten