Hi Erich, 2010/11/21 Erich Hoover <ehoo...@mines.edu>: > I've been working on a set of patches (compiled together and attached for > your convenience) to fix the background music in Fallout 3 (Bug #24478) and > I've run into some trouble recently with commit > 64b14c0ecdd13530a92ff636c451523a99253a0b. Before that commit (or removing > that commit in current git) and applying the patches allows the music to > function in both the main menu, properly stop when the menu is closed, and > later play again when the user is in the game. With said commit applied > these patches still permit the background music to work when at the main > menu; however, the moment the "stop" occurs on exiting the menu then all > audio in the entire game ceases to function. I would really appreciate any > feedback you can provide or pointers on where to look for the source of this > problem. Thanks in advance! There are other ways to handle this. What you're doing is wrong. I'm guessing the assert(!pSample); is wrong, if it's flushing it ought to return all samples held. If it has a sample and returned VFW_E_TIMEOUT I guess it has to break. The preferred allocator would have to be a separate patch.
Cheers, Maarten