On Mon, Feb 7, 2011 at 2:14 PM, Stefan Dösinger <stefandoesin...@gmx.at> wrote: > Am Montag 07 Februar 2011, 19:37:09 schrieb Misha Koshelev: >> Stefan: I believe this is actually a _difference_ between Windows versions. >> >> As you will note on the full results from winetestbot as well as my >> own testing on XP (what I _thought_ was SP3) is that only 3/9 >> platforms have this error. The rest pass fine. Thus, it seems a >> variance in the tests. > The results still don't make sense. > > Basically it seems to me that native d3dx9 lacks support for NaN and INF. > Those magic numbers are created by making the highest possible exponent a > special marker(thus reduce exp_max by 1 and make exp_max + 1 special). This is > why halfs end up with 65536.0 as just not reachable number. The highest > exponent is 15, the highest mantissa value is 1023. This gives value = 2^15 * > (1 + 1023/1024) = 65504. > > However, it looks like Windows(all versions) treat e = 16 like regular > numbers, allowing max numbers from -131008.0 to +131008.0. This is shown by > the conversion of 0x7fff to 131008.0 and 0xffff to -131008.0, and the > conversion > of -INF to 0xffff (sign bit, exp=max+1=16, mantissa=max=1023). I suspect > someone > tested INF and saw that it was converted into something that looked like NaN > and added a line like this: > > if(isinf(input)) return 0x7c00; > or > if(input > 65504) return 0x7c00; > > but didn't properly implement NaN and INF. Then someone realized such a check > is just stupid given the lack of infrastructure and removed it. And since the > code is maybe written in assembler the check got only removed from the 32 bit > version, not the 64 bit one. (Notice how old windows versions and 64 bit ones > return 0x7c00 and new 32 bit ones return 0x7fff). > > I'd suggest a few more tests: See what a number like 80000.0 is converted to. > Look what happens to 65503, 65504, 65505, 65534, 65535, 65536. And see what > values like 0x7c01,7c02, 7ffe, 7ffd are converted to. >
Thanks Stefan. I believe I've found that the threshold value is actually 65520.0 for conversions from single to half precision (tests are still running but I checked on my machine at least so the half_ver1 values are correct; additionally, I tested half_ver2 without the negative numbers previously on winetestbot http://testbot.winehq.org/JobDetails.pl?Key=8995). The full test results with the attached patch will be here: https://testbot.winehq.org/JobDetails.pl?Key=9000 In any case, I have gotten the half to single precision conversion to work in Wine by extending to 16 bits for the exponent (changing < 31 to < 32). However, I am still having trouble with the single to half precision and believe I am spinning my wheels a bit at this point. Here are the errors I'm getting: math.c:2249: Test failed: Got 7800, expected 7bff or 7bff for index 3. math.c:2249: Test failed: Got ffff, expected fc00 or fce2 for index 8. math.c:2249: Test failed: Got f800, expected fbff or fbff for index 11. math.c:2249: Test failed: Got ffff, expected fc00 or fc00 for index 12. math.c:2249: Test failed: Got ffff, expected fc00 or fc00 for index 13. math.c:2249: Test failed: Got ffff, expected fc00 or fc00 for index 14. math.c:2249: Test failed: Got ffff, expected fc00 or fc00 for index 15. math.c:2249: Test failed: Got 6400, expected 7fff or 7fff for index 18. math.c:2249: Test failed: Got 6400, expected ffff or ffff for index 19. Any ideas? Thanks Misha
From c95736739d43ea38c20025da9cea6c464dd6ed9b Mon Sep 17 00:00:00 2001 From: Misha Koshelev <misha...@gmail.com> Date: Mon, 7 Feb 2011 17:39:44 -0500 Subject: test To: wine-patches <wine-patc...@winehq.org> Reply-To: wine-devel <wine-devel@winehq.org> --- dlls/d3dx9_36/d3dx9_36.spec | 4 +- dlls/d3dx9_36/math.c | 90 +++++++++++++++++++++++++++++++++++++++++++ dlls/d3dx9_36/tests/math.c | 49 +++++++++++++++++++++++ include/d3dx9math.h | 18 +++++++++ include/d3dx9math.inl | 31 +++++++++++++++ 5 files changed, 190 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec index cbb6d20..55fe0cb 100644 --- a/dlls/d3dx9_36/d3dx9_36.spec +++ b/dlls/d3dx9_36/d3dx9_36.spec @@ -130,8 +130,8 @@ @ stub D3DXFillVolumeTextureTX @ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFindShaderComment(ptr long ptr ptr) -@ stub D3DXFloat16To32Array -@ stub D3DXFloat32To16Array +@ stdcall D3DXFloat16To32Array(ptr ptr long) +@ stdcall D3DXFloat32To16Array(ptr ptr long) @ stub D3DXFrameAppendChild @ stub D3DXFrameCalculateBoundingSphere @ stub D3DXFrameDestroy diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index fdb5f92..5c27edb 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1769,3 +1769,93 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4* out, UINT outstride, CON } return out; } + +static inline unsigned short float_32_to_16(const float *in) +{ + int exp = 0; + float tmp = fabs(*in); + unsigned int mantissa; + unsigned short ret; + + /* Deal with special numbers */ + if (*((unsigned int *) in) == 0x00000000) return 0x0000; + if (*((unsigned int *) in) == 0x80000000) return 0x8000; + /* !!! CONFUSION HERE */ + if (*in > 65520) return 0x7c00; + if (*in < -65520) return 0xFFFF; + + if (tmp < powf(2, 10)) { + do + { + tmp = tmp * 2.0f; + exp--; + } while (tmp < powf(2, 10)); + } else if (tmp >= powf(2, 11)) { + do + { + tmp /= 2.0f; + exp++; + } while (tmp >= powf(2, 11)); + } + + mantissa = (unsigned int) tmp; + if (tmp - mantissa >= 0.5f) mantissa++; /* round to nearest, away from zero */ + + exp += 10; /* Normalize the mantissa */ + exp += 15; /* Exponent is encoded with excess 15 */ + + if (exp > 30) { /* too big */ + ret = 0x7c00; /* INF */ + } else if (exp <= 0) { + /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */ + while (exp <= 0) { + mantissa = mantissa >> 1; + exp++; + } + ret = mantissa & 0x3ff; + } else { + ret = (exp << 10) | (mantissa & 0x3ff); + } + + ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */ + return ret; +} + +D3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, CONST FLOAT *pin, UINT n) +{ + unsigned int i; + + for (i = 0; i < n; ++i) { + pout[i].value = float_32_to_16(&pin[i]); + } + + return pout; +} + +static inline float float_16_to_32(const unsigned short *in) { + const unsigned short s = ((*in) & 0x8000); + const unsigned short e = ((*in) & 0x7C00) >> 10; + const unsigned short m = (*in) & 0x3FF; + const float sgn = (s ? -1.0f : 1.0f); + + if (e == 0) { + if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ + else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f); + } else if (e < 32) { + return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f)); + } else { + if(m == 0) return sgn / 0.0f; /* +INF / -INF */ + else return 0.0f / 0.0f; /* NAN */ + } +} + +FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, CONST D3DXFLOAT16 *pin, UINT n) +{ + unsigned int i; + + for (i = 0; i < n; ++i) { + pout[i] = float_16_to_32(&pin[i].value); + } + + return pout; +} diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index e455a96..3095ae9 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -21,6 +21,7 @@ #include "wine/test.h" #include "d3dx9.h" +#include <math.h> #define ARRAY_SIZE 5 @@ -2216,6 +2217,53 @@ static void test_D3DXVec_Array(void) compare_planes(exp_plane, out_plane); } +static void test_D3DXFloat_Array(void) +{ + unsigned int i; + void *out = NULL; + D3DXFLOAT16 half_res[22]; + FLOAT single[22] = { 80000.0f, 65503.0f, 65504.0f, 65520.0f, 65521.0f, 65534.0f, 65535.0f, 65536.0f, + -80000.0f, -65503.0f, -65504.0f, -65520.0f, -65521.0f, -65534.0f, -65535.0f, -65536.0f, + INFINITY, -INFINITY, NAN, -NAN, 0.0f, -0.0f }, + single_exp[22] = { 65536.0f, 65504.0f, 65504.0f, 65504.0f, 65536.0f, 65536.0f, 65535.0f, 65536.0f, + -65536.0f, -65504.0f, -65504.0f, -65504.0f, -65536.0f, -65536.0f, -65535.0f, -65536.0f, + 65536.0f, -131008.0f, 131008.0f, -131008.0f, 0.0f, -0.0f }, + single_res[22]; + /* index 0 is 0x7ce2 on WXPPROSP3 (32 bit math), WVISTAADM (32 bit math), W7PRO (32 bit math), + index 8 is 0fce2 */ + WORD half_ver1[22] = { 0x7c00, 0x7bff, 0x7bff, 0x7bff, 0x7c00, 0x7c00, 0x7c00, 0x7c00, + 0xfc00, 0xfbff, 0xfbff, 0xfbff, 0xfc00, 0xfc00, 0xfc00, 0xfc00, + 0x7c00, 0xffff, 0x7fff, 0xffff, 0x0, 0x8000 }, + half_ver2[22] = { 0x7ce2, 0x7bff, 0x7bff, 0x7bff, 0x7c00, 0x7c00, 0x7c00, 0x7c00, + 0xfce2, 0xfbff, 0xfbff, 0xfbff, 0xfc00, 0xfc00, 0xfc00, 0xfc00, + 0x7fff, 0xffff, 0x7fff, 0xffff, 0x0, 0x8000 }; + + /* exception on NULL out or in parameter */ + out = D3DXFloat32To16Array(half_res, single, 0); + ok(out == half_res, "Got %p, expected %p.\n", out, half_res); + + out = D3DXFloat32To16Array(half_res, single, 22); + ok(out == half_res, "Got %p, expected %p.\n", out, half_res); + + for (i = 0; i < 22; i++) { + ok(half_res[i].value == half_ver1[i] || + half_res[i].value == half_ver2[i], "Got %x, expected %x or %x for index %d.\n", + half_res[i].value, half_ver1[i], half_ver2[i], i); + } + + /* exception on NULL out or in parameter */ + out = D3DXFloat16To32Array(single_res, (D3DXFLOAT16 *)half_ver1, 0); + ok(out == single_res, "Got %p, expected %p.\n", out, single_res); + + out = D3DXFloat16To32Array(single_res, (D3DXFLOAT16 *)half_ver1, 22); + ok(out == single_res, "Got %p, expected %p.\n", out, single_res); + + for (i = 0; i < 22; i++) { + ok(relative_error(single_res[i], single_exp[i]) < admitted_error, "Got %f, expected %f for index %d.\n", + single_res[i], single_exp[i], i); + } +} + START_TEST(math) { D3DXColorTest(); @@ -2231,4 +2279,5 @@ START_TEST(math) test_Matrix_Decompose(); test_Matrix_Transformation2D(); test_D3DXVec_Array(); + test_D3DXFloat_Array(); } diff --git a/include/d3dx9math.h b/include/d3dx9math.h index f842e3e..cdb1deb 100644 --- a/include/d3dx9math.h +++ b/include/d3dx9math.h @@ -261,6 +261,21 @@ typedef struct D3DXCOLOR FLOAT r, g, b, a; } D3DXCOLOR, *LPD3DXCOLOR; +typedef struct D3DXFLOAT16 +{ +#ifdef __cplusplus + D3DXFLOAT16(); + D3DXFLOAT16(FLOAT f); + D3DXFLOAT16(CONST D3DXFLOAT16 &f); + + operator FLOAT (); + + BOOL operator == (CONST D3DXFLOAT16 &) const; + BOOL operator != (CONST D3DXFLOAT16 &) const; +#endif /* __cplusplus */ + WORD value; +} D3DXFLOAT16, *LPD3DXFLOAT16; + #ifdef __cplusplus extern "C" { #endif @@ -358,6 +373,9 @@ D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv); D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, CONST D3DXMATRIX *pm); D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, CONST D3DXVECTOR4 *pv, UINT vstride, CONST D3DXMATRIX *pm, UINT n); +D3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, CONST FLOAT *pin, UINT n); +FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, CONST D3DXFLOAT16 *pin, UINT n); + #ifdef __cplusplus } #endif diff --git a/include/d3dx9math.inl b/include/d3dx9math.inl index 3cd078a..3f55aef 100644 --- a/include/d3dx9math.inl +++ b/include/d3dx9math.inl @@ -851,6 +851,37 @@ inline BOOL D3DXCOLOR::operator != (CONST D3DXCOLOR& col) const return r != col.r || g != col.g || b != col.b || a != col.a; } +inline D3DXFLOAT16::D3DXFLOAT16() +{ +} + +inline D3DXFLOAT16::D3DXFLOAT16(FLOAT f) +{ + D3DXFloat32To16Array(this, &f, 1); +} + +inline D3DXFLOAT16::D3DXFLOAT16(CONST D3DXFLOAT16 &f) +{ + value = f.value; +} + +inline D3DXFLOAT16::operator FLOAT () +{ + FLOAT f; + D3DXFloat16To32Array(&f, this, 1); + return f; +} + +inline BOOL D3DXFLOAT16::operator == (CONST D3DXFLOAT16 &f) const +{ + return value == f.value; +} + +inline BOOL D3DXFLOAT16::operator != (CONST D3DXFLOAT16 &f) const +{ + return value != f.value; +} + #endif /* __cplusplus */ /*_______________D3DXCOLOR_____________________*/ -- 1.7.4