On 7 June 2011 14:39, Matteo Bruni <matteo.myst...@gmail.com> wrote:
>> Well, it may be, but the instruction we care about here is texldl. I
>> could of course add a usestexldl condition, but afaik there isn't any
>> reason not to enable ARB_shader_texture_lod if it's available.
>>
>
> Actually, there is already a usestexldl flag around. Unlikely that it
> would make any practical difference though...
>
Yes. In case it wasn't entirely clear, what I meant was adding
"reg_maps->usestexldl" to the existing "reg_maps->usestexldd"
condition for enabling the extension.


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