On 06/15/2011 10:37 PM, Vincas Miliūnas wrote:
On 06/16/2011 01:00 AM, Vitaliy Margolen wrote:
I'm not sure I like your approach and that AJ would like it either.

Raw input is an "override" of regular messages caused by mouse/keyboard
input. Wine server already receives these messages from x11drv (see
__wine_send_input&  co).

When applications requests raw input events you need to tell wine server if
it needs to send regular events, or ignore all events, and produce raw input
events instead.

Vitaliy.

Yes, that's how the RIDEV_NOLEGACY device flag works. The application has an
option to opt-in for it, but both means of providing input can take place in
parallel.

Well, the current patch is an non-invasive way to emulate raw input. It does
not deal with the actual hardware devices, configuring the input subsystem,
etc, like the windows version does. But the goal is to find the right answer :)


I think you misunderstood what I was trying to say. You do not need to introduce another way of getting messages into wine server. It already getting hardware messages via send_hardware_message server call.

As for the actual patches, you need to clean few things before they can go in:
1. Each patch should compile and don't break Wine.
2. No dead code should be added with each patch
3. In tests, reset last error to known bogus value like 0xdeadbeef. Not 0.
4. In C to split long text lines use this construct ("\n" instead of \):
printf("foo"
"bar");
5. Don't use wchar_t in Wine. It's not compatible with WCHAR.

Vitaliy.


Reply via email to