Hi, I just started reading this, I'll write more once I am done. Just a quick question: What do you mean with "built in function" in the comment above color_to_vector?
Stefan On Friday 22 July 2011 12:56:14 Michael Mc Donnell wrote: > Here is my stab at D3DXWeldVertices in one big patch. It implements > most of the case I could think of except for attribute sorting (which > I don't completely understand how works). > > I have also attached a test case for attribute sorting as a separate > patch. I do not intend to submit that test case because it cannot > easily be made into a todo_wine without producing "succeeded inside > todo block" messages. It is simply here for reference if someone later > wants to implement it. I did not implement attribute sorting because I > think it might require some changes to OptimizeInPlace, which I > already use for compacting the mesh and building the vertex_remap > array.
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