On 26 July 2011 22:28, Stefan Dösinger <ste...@codeweavers.com> wrote: > - if (state < gl_info->limits.fragment_samplers) > + if (state < gl_info->limits.combined_samplers) This looks like it should be a separate change.
> + device->fixed_function_usage_map = 0xff; This looks questionable, it will cause unused textures to be loaded.