On 12 October 2011 01:51, Austin English <austinengl...@gmail.com> wrote:
> Current d3d8 does a win_skip(), while d3d9 does a skip(). This unifies
> the behavior to match the d3d9 behavior.
>
I seem to recall this being intentional, so that you get a failure if
your setup has e.g. no OpenGL.


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