On 31 October 2011 20:03, Stefan Dösinger <ste...@codeweavers.com> wrote: > + case D3DPOOL_SCRATCH: > + case D3DPOOL_SYSTEMMEM: > + hr = > IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt, > + D3DPOOL_SCRATCH, &surface, 0); That doesn't really test D3DPOOL_SYSTEMMEM.
- Re: [3/4] d3d9/tests: Test partial block locks Henri Verbeet
- Re: [3/4] d3d9/tests: Test partial block locks Stefan Dösinger
- Re: [3/4] d3d9/tests: Test partial block locks Marvin