On Sun, Jan 15, 2012 at 14:42, Stephen Chao <step...@digitalnexus.org> wrote: > On Mon, 16 Jan 2012 01:52:08 +0800 Dmitry Timoshkov <dmi...@baikal.ru> wrote: >> Stephen Chao <stephen-w...@digitalnexus.org> wrote: >> >> > Looking for feedback on a patch for winecfg I sent yesterday. Should I >> > instead be sending it to the patches list? >> > I made this patch to take out the frustration of re-adding all the >> > Direct3D registry entries every time I wiped my .wine dir. Also to know >> > the tinkering I'm doing is actually having an effect, eg. no spelling >> > errors or using outdated/misinformation from the various appdb boards. It >> > also has the nice added bonus of automagically linking with the >> > Applications tab... >> >> Have you seen commit e960aa783f78d65feb1d4a93e008d06b0a65fc99 ? >> > > I did see that (after I was done my patch of course). I agree those 2 > options (hardware vertex & pixel shaders) were probably never used. But are > you inferring other Direct3D options shouldn't be accessible from winecfg? > From my own experiences browsing most games' appdb page, everyone and their > brother (including myself) tinkers with d3d registry options.
Just because a lot of users do it doesn't make it a wise decision. A lot of AppDB pages also recommend setting a ton of dlls to native, a practice that is highly discouraged. -- -Austin