On Sun, Jan 15, 2012 at 14:42, Stephen Chao <step...@digitalnexus.org> wrote:
> On Mon, 16 Jan 2012 01:52:08 +0800 Dmitry Timoshkov <dmi...@baikal.ru> wrote:
>> Stephen Chao <stephen-w...@digitalnexus.org> wrote:
>>
>> > Looking for feedback on a patch for winecfg I sent yesterday.  Should I 
>> > instead be sending it to the patches list?
>> > I made this patch to take out the frustration of re-adding all the 
>> > Direct3D registry entries every time I wiped my .wine dir.  Also to know 
>> > the tinkering I'm doing is actually having an effect, eg. no spelling 
>> > errors or using outdated/misinformation from the various appdb boards.  It 
>> > also has the nice added bonus of automagically linking with the 
>> > Applications tab...
>>
>> Have you seen commit e960aa783f78d65feb1d4a93e008d06b0a65fc99 ?
>>
>
> I did see that (after I was done my patch of course).  I agree those 2 
> options (hardware vertex & pixel shaders) were probably never used.  But are 
> you inferring other Direct3D options shouldn't be accessible from winecfg?  
> From my own experiences browsing most games' appdb page, everyone and their 
> brother (including myself) tinkers with d3d registry options.

Just because a lot of users do it doesn't make it a wise decision. A
lot of AppDB pages also recommend setting a ton of dlls to native, a
practice that is highly discouraged.

-- 
-Austin


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