Am Montag, 23. Januar 2012, 13:48:03 schrieb Henri Verbeet: > It probably makes sense to just skip this call and add a todo_wine for > the failing tests. Also, if all that's needed for this is setting > WINED3D_RS_LIGHTING in IDirect3DDeviceImpl_2_DrawPrimitive(), I think > that should be ok to go in before 1.4. I've sent the patch with todo_wine for now. A proper fix might be as simple as a SetRenderState call in the device2::draw* thunks, but I don't feel comfortable about it without some tests. I'm not sure if I'll have the time for that.
Someone(Octavian? I lost the IRC logs) was working on a lot of tests for this. Maybe he wants to resume his work.
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