On Fri, Feb 10, 2012 at 2:00 PM, Charles Davis <cda...@mymail.mines.edu> wrote: >> - p->StartingDataSector = l->start_sector; >> - p->EndDataSector = l->end_sector; >> - p->EndLayerZeroSector = l->end_sector_l0; >> + p->StartingDataSector = GET_BE_DWORD(l->start_sector); >> + p->EndDataSector = GET_BE_DWORD(l->end_sector); >> + p->EndLayerZeroSector = GET_BE_DWORD(l->end_sector_l0); > I don't know about this. To make your original patch work right on Mac, one > of the things I had to do was get rid of the OSReadBigInt32() calls that > swapped the endianness of the sector fields from big to host.
This was needed for Dragon Age Origins able to detect its disc, see http://bugs.winehq.org/show_bug.cgi?id=29667 That's our source of truth, I guess. Do you have a copy of Dragon Age handy to test with? - Dan