On 2 May 2012 23:32, Józef Kucia <joseph.ku...@gmail.com> wrote:
> +HRESULT WINAPI D3DXSaveSurfaceToFileA(LPCSTR dst_filename, 
> D3DXIMAGE_FILEFORMAT file_format,
> +        IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, 
> const RECT *src_rect)
If you're changing these anyway, LPCSTR is a broken way of saying
"const char *".

> +    TRACE("(%s, %d, %p, %p, %p): relay\n",
> +            wine_dbgstr_a(dst_filename), file_format, src_surface, 
> src_palette, src_rect);
I generally prefer %#x for things like file_format, but don't care
particularly strongly. For src_rect you should use %s and
wine_dbgstr_rect(). I don't care much for the "relay" suffix, but I
suppose half the existing code has it as well.

> +    len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
> +    filename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * 
> sizeof(WCHAR));
The HEAP_ZERO_MEMORY flag is useless, you're immediately going to
overwrite all the memory afterwards. Sadly the existing d3dx9 code
isn't a very good example here either.


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