Am Dienstag, 12. Juni 2012, 17:03:49 schrieb Henri Verbeet:
> +            if (state->vertex_shader->reg_maps.input_registers & (1 << i))
> +                GL_EXTCALL(glVertexAttrib4fARB(i, 0.0f, 0.0f, 0.0f, 0.0f));
Does an application need this? Afair Windows drivers have implementation-
specific behavior here that pretty much matches their GL counterparts.

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