On 10/24/2012 19:02, Rico Schüller wrote:
On 24.10.2012 16:33, Dmitry Timoshkov wrote:
Christian Costa <[email protected]> wrote:
+static HRESULT WINAPI ID3DXFileImpl_QueryInterface(ID3DXFile *iface,
REFIID riid, void **ret_iface)
+{
+ TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid),
ret_iface);
+
+ if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_ID3DXFile))
+ {
+ iface->lpVtbl->AddRef(iface);
Isn't there an appropriate xxx_AddRef() macro?
No.
Is there a reason why?
Yes, they are not in the headers which are supplied by the SDK (at
least not in the one I checked). I guess you have to ask ms why they
didn't add it. So I think we shouldn't add that in our headers.
Actually I don't see why we can't add an .idl for it and let widl
produce a header. It still will be accessible directly through vtbl
pointer if someone feels like build with our headers. Header we're
talking about d3dx9xof.h is small enough to be a first converted to idl
imho, instead of adding more code that uses in SDK way. As an example we
have dwrite.idl now that SDK does not provide.