2013/1/10 Rico Schüller <kgbric...@web.de>: > --- > dlls/d3dx9_36/texture.c | 6 +++--- > 1 Datei geändert, 3 Zeilen hinzugefügt(+), 3 Zeilen entfernt(- > > - DWORD i, v; > + DWORD i, v, mask32 = format->bits[c] == 32 ? -1 : ((1 << > format->bits[c]) - 1);
Usually we prefer to use ~0U instead of -1 with unsigned variables. Nice cleanups and fixes for larger pixel formats. Is this for Alan Wake?