-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2013-04-10 15:13, schrieb Henri Verbeet: > On 10 April 2013 14:32, Stefan Dösinger <ste...@codeweavers.com> > wrote: >>> *) Shader declares a 2D sampler but e.g. a cube texture is >>> bound > Yes, but we have the "dummy" textures for that. My understanding was that we don't want to use the dummy textures for this purpose, but I'm not sure about the reason - probably because we have to re-bind the dummy texture every time the texture type is changed. Matteo, do you remember the details about this?
If the dummy textures are the preferred way to handle incorrectly bound textures, most of this patch is moot. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.19 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iQIcBAEBAgAGBQJRZWtoAAoJEN0/YqbEcdMwCvUP/1dUCAz4VGdGBMoJLCY19rlr yW9EXVuthizZXuoBueNPdBZtMj/NIh22WRr33aObWsMkvdL5vwuWklwMkHW/Pjzh xTQitfeu4wfI4DV9inCQaKiTWYxf9h+kAZxoaEnixGZHk5EkVUroic7n6hbGvPs+ e/kCwPyO+aYioxTFqvF2o4WANdzu0UF3MExz6GQiwqSzhNnlZhHy+hEDrOcbGbeS Eg9jgTutgFSEQu7+FDOHi8mNHQ7LCeBg09/OiUZVm00lTqS2FWFTg/7l1javKsdr FwKg6D7/CqdFmYSEv9aXzU+HaaDifNWI5P991qWb6k0i+IljpUnJHwy03vOcImHm VSQGTTHpFpWMAwDglbbBMU8cImhtd7EW9DmTH5kSIJ39ONCoYQRVZtXxGT+ducGa CbHDfgBbGBsP145+KtD35nAahf2+le9QwHMruBJ/Di53JcBUUuBYDIgNpJWz/wvK 7f1EcuMC05lMKxy6RE9dEE1CNrUpLz1IXVgHa3gDHl+cJRpBkWSV7uL0NDO7STS3 04PhDiQOwrnh7K48kMt7JztcKbG+obvdiOfv7Wj2kNPeRllMrQUN+AEaFKG3YQEP KeKsts6BBkjQkqYTYLCAm/vxCnJ9rWHmKdjjl355Il1aDocJb+mT48zZA5JBEzz9 flE2jibstgLp6Qzm7Wj1 =S7yF -----END PGP SIGNATURE-----