On 13 April 2013 16:37, Stefan Dösinger <ste...@codeweavers.com> wrote: > @@ -965,8 +965,6 @@ static HRESULT texture_init(struct wined3d_texture > *texture, UINT width, UINT he > && !(format->id == WINED3DFMT_P8_UINT && > gl_info->supported[EXT_PALETTED_TEXTURE] > && wined3d_settings.rendertargetlock_mode == RTL_READTEX)) > { > - if (width != 1 || height != 1) > - texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT; > > texture->pow2_matrix[0] = (float)width; > texture->pow2_matrix[5] = (float)height; I think we'll want the empty line here gone as well, but otherwise the series looks ok.