Hrm, I sent the wrong version of the patch, I had actually moved the
depth/stencil check earlier (so yeah, totally agree on that part).
Also you're right about WINED3DFMT_FLAG_RENDERTARGET, for some reason
I thought we were setting that in check_fbo_compat() but it's clearly
not the case.

I'm sending the updated patches in a bit (also dropping patches 5-7
since they are superseded by yours).


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