On 25 April 2013 11:58, Rico Schüller <kgbric...@web.de> wrote: >> if (!(fragment_priv = >> fragment_pipe->alloc_private(&arb_program_shader_backend, priv))) >> { >> ERR("Failed to initialize fragment pipe.\n"); >> + fragment_pipe->free_private(device); > > > Shouldn't that vertex_pipe->vp_free(device)? > Yeah.
- Re: [PATCH 2/5] wined3d: Introduce a wined3d_vertex_pipe_op... Rico Schüller
- Re: [PATCH 2/5] wined3d: Introduce a wined3d_vertex_pi... Henri Verbeet