On 25 April 2013 23:55, Matteo Bruni <matteo.myst...@gmail.com> wrote: > 2013/4/25 Henri Verbeet <hverb...@gmail.com>: >> Seems ok, though a small comment explaining the issue this patch fixes >> probably wouldn't hurt. > > A comment in the commit message or in the code? > The code. For example above the "glReadBuffer(GL_NONE);".
- Re: [PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer / glDr... Henri Verbeet
- Re: [PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer /... Matteo Bruni
- Re: [PATCH 1/2] wined3d: Set GL_NONE for glReadBuff... Henri Verbeet