On 12 May 2013 15:30, Stefan Dösinger <ste...@codeweavers.com> wrote: > /* Disable shaders */ > - device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, > WINED3D_SHADER_MODE_NONE); > + device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, > WINED3D_SHADER_MODE_NONE, > + NULL, device->shader_priv); I think that's a bit questionable. Passing NULL state happens to work for this set of arguments, but I don't think we want that to be part of the interface.
- Re: [PATCH 5/5] wined3d: Pass the state and private data ... Henri Verbeet
- Re: [PATCH 5/5] wined3d: Pass the state and private ... Stefan Dösinger
- Re: [PATCH 5/5] wined3d: Pass the state and priv... Henri Verbeet
- Re: [PATCH 5/5] wined3d: Pass the state and ... Stefan Dösinger