On Thu, May 16, 2013 at 2:26 PM, Christian Costa <titan.co...@gmail.com> wrote: > Also remove fixme in wined3d_device_get_software_vertex_processing since it > does what it is supposed to do. > --- > dlls/wined3d/device.c | 12 ++---------- > 1 file changed, 2 insertions(+), 10 deletions(-) > > diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c > index 47da78b..89fc525 100644 > --- a/dlls/wined3d/device.c > +++ b/dlls/wined3d/device.c > @@ -4281,9 +4281,9 @@ void CDECL > wined3d_device_set_software_vertex_processing(struct wined3d_device * > > TRACE("device %p, software %#x.\n", device, software); > > - if (!warned) > + if (software && !warned) > { > - FIXME("device %p, software %#x stub!\n", device, software); > + FIXME("Software vertex processing not supported. Fake it and use > harware one."); > warned = TRUE;
Typo, should be hardware. -- -Austin