On 21 June 2013 12:06, Stefan Dösinger <ste...@codeweavers.com> wrote: > This also works for fog_start == fog_end on drivers that don't handle > this situation correctly with fixed function fog. Tested on nvidia, > r300g, r600g. What does this fix?
- Re: [PATCH 2/2] wined3d: Avoid calculating 1 / (fog_end -... Henri Verbeet
- Re: [PATCH 2/2] wined3d: Avoid calculating 1 / (fog_... Stefan Dösinger