On 23 August 2013 13:54, Stefan Dösinger <ste...@codeweavers.com> wrote:
> The rules for surfaces and volumes aren't applicable to buffers
> anyway. A default pool buffer without D3DUSAGE_DYNAMIC is mappable for
> example.
>
I don't think the differences are insurmountable, but the main point
is still that I think this is the wrong level to enforce that kind of
policy.


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