On 23 August 2013 13:54, Stefan Dösinger <ste...@codeweavers.com> wrote: > The rules for surfaces and volumes aren't applicable to buffers > anyway. A default pool buffer without D3DUSAGE_DYNAMIC is mappable for > example. > I don't think the differences are insurmountable, but the main point is still that I think this is the wrong level to enforce that kind of policy.
- Re: [PATCH 5/6] wined3d: Use PBOs for dynamic volumes Henri Verbeet
- Re: [PATCH 5/6] wined3d: Use PBOs for dynamic volume... Stefan Dösinger
- Re: [PATCH 5/6] wined3d: Use PBOs for dynamic vo... Henri Verbeet
- Re: [PATCH 5/6] wined3d: Use PBOs for dynami... Stefan Dösinger
- Re: [PATCH 5/6] wined3d: Use PBOs for dy... Henri Verbeet
- Re: [PATCH 5/6] wined3d: Use PBOs f... Stefan Dösinger