On 30 August 2013 00:19, Stefan Dösinger <ste...@codeweavers.com> wrote: > + /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the > blocks are red, green, blue and white. */ > + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, > 0xF8, 0x00, 0x00, 0x00, 0x00, > + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x07, 0xE0, > 0x07, 0x00, 0x00, 0x00, 0x00, > + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x1F, > 0x00, 0x00, 0x00, 0x00, 0x00, > + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, > 0xFF, 0x00, 0x00, 0x00, 0x00
In general we're using lower-case hex in wined3d, but I think it should at least be consistent within the same test.