On 09/11/2013 02:11 PM, Henri Verbeet wrote:
On 11 September 2013 12:09, Jacek Caban <ja...@codeweavers.com> wrote:
+typedef enum D3D11_RESOURCE_MISC_FLAG
+{
+    D3D11_RESOURCE_MISC_GENERATE_MIPS                    = 0x00000001,
+    D3D11_RESOURCE_MISC_SHARED                           = 0x00000002,
+    D3D11_RESOURCE_MISC_TEXTURECUBE                      = 0x00000004,
+    D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS                = 0x00000010,
+    D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS           = 0x00000020,
+    D3D11_RESOURCE_MISC_BUFFER_STRUCTURED                = 0x00000040,
+    D3D11_RESOURCE_MISC_RESOURCE_CLAMP                   = 0x00000080,
+    D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX                = 0x00000100,
+    D3D11_RESOURCE_MISC_GDI_COMPATIBLE                   = 0x00000200,
+    D3D11_RESOURCE_MISC_SHARED_NTHANDLE                  = 0x00000800,
+    D3D11_RESOURCE_MISC_RESTRICTED_CONTENT               = 0x00001000,
+    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE         = 0x00002000,
+    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER  = 0x00004000,
+    D3D11_RESOURCE_MISC_GUARDED                          = 0x00008000
+} D3D11_RESOURCE_MISC_FLAG;
Arguably those should be __MSABI_LONG, although we may not care
enough. We certainly aren't very consistent about it in a lot of other
places either.
I just replaced the long numeric constants with the __MSABI_LONG.
But we don't need those anyway, it's mingw-w64 who needs them for C++
compatibility.

bye
        michael


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