-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2013-10-03 21:45, schrieb Henri Verbeet: > On 3 October 2013 21:16, Lasse Rasinen <lrasi...@iki.fi> wrote: >> According to debugging output, Artemis Spaceship Bridge Simulator >> 2.0 calls LockRect twice on the same texture (for whatever >> reason) and crashes. >> >> http://bugs.winehq.org/show_bug.cgi?id=34271 >> >> This change prevents the locked_rect being overwritten with >> garbage in that case, and the game no longer crashes. >> > I think this patch makes sense, but could you please add a test > case as well? Ideally we'd also have similar tests for other > resources (i.e., textures, volumes, vertex buffers, index buffers) > and D3D versions (ddraw, d3d8), but that's not a strict > requirement. I'd expect that the correct behavior is to set pBits to NULL. test_volume_locking() demonstrates this for volumes.
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