On 4 October 2013 15:02, Stefan Dösinger <stefandoesin...@gmail.com> wrote: > Client storage only applies to GL textures, which won't be created for sysmem > surfaces. > I don't think that's necessarily true at the moment. In particular, ddraw blits can in principle cause a texture to be created for sysmem surfaces. There might be restrictions in the ddraw API that prevent this from happening in practice, but even if there are, we certainly don't enforce them.
- Re: [PATCH 1/5] wined3d: Don't bother about client storag... Henri Verbeet
- Re: [PATCH 1/5] wined3d: Don't bother about client s... Henri Verbeet
- Re: [PATCH 1/5] wined3d: Don't bother about clie... Stefan Dösinger
- Re: [PATCH 1/5] wined3d: Don't bother about ... Stefan Dösinger
- Re: [PATCH 1/5] wined3d: Don't bother about ... Henri Verbeet
- Re: [PATCH 1/5] wined3d: Don't bother ab... Stefan Dösinger