We use ClearPass to classify the device and assign the appropriate role on
our open network (which also serves guests).





* *

*Tim Cappalli, *Network Engineer
LTS | Brandeis University
x67149 | (617) 701-7149
cappa...@brandeis.edu



*From:* The EDUCAUSE Wireless Issues Constituent Group Listserv [mailto:
WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] *On Behalf Of *Danny Eaton
*Sent:* Tuesday, September 17, 2013 6:08 PM
*To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
*Subject:* Re: [WIRELESS-LAN] Gaming consoles/streaming devices



We here at Rice U. have a visitor wireless network (with splash page/policy
acceptance), 802.1x network for students, staff and faculty to join, and
are testing an eduroam setup.  personal devices are steered to the wired
network, as we have nothing set up for MAC registration at this time for
wireless devices.



*Connected by Motorola*



Britton Anderson <blanders...@alaska.edu> wrote:

It's a hot topic with us as well at the start of each semester. Currently,
we only allow consoles and media devices on the wired network. We don't
want them consuming air time, as nearly all of them will keep a connection
open while powered down/asleep.



Rather than manage the traffic, we manage user expectations as best we can.
Being in Alaska, bandwidth is hard to come by. And a 550Mbps link with
approximately 9,000 simultaneous clients doesn't equate to much per
connection. Like Bruce, we also utilize PacketShaper to help out. We have
partitions set up for staff and student address spaces and prioritize
staff/faculty space above students. After hours, students can (and
typically do) max it out.




Britton Anderson <blanders...@alaska.edu> |

 Senior Network Communications Specialist* *|

 Office of Information Technology <http://www.alaska.edu/oit> |

 907.450.8250





On Tue, Sep 17, 2013 at 1:04 PM, Entwistle, Bruce <
bruce_entwis...@redlands.edu> wrote:

I know this topic has been discussed before but the start of the new school
year has restarted our conversation on this topic.  What I am referring to
is what schools are doing to accommodate students in connecting their
entertainment devices (game consoles, media streaming players, etc) to the
campus wireless network along with managing the traffic associated with
these devices.  We are considering different options for authentication;
periodically changed static key, MAC address registration, along with using
our PacketShaper to manage the traffic, but are looking to see what other
campuses have done and the challenges they encountered.



Thank you in advance for you response

Bruce Entwistle

Network Manager

University of Redlands





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