On Jan 21, 2010, at 2:48 PM, Kaul wrote:

> Well, I solved the problem - but I still don't get why it's working. I've 
> copied what packet-vnc.c does:
> After getting the conversation object, get the per-packet info. If none 
> exist, I create one and copy the protocol conversation state machine to it. 
> Then, I act upon the state *from the packet info*. Everything works 
> beautifully afterwards (attached changed code - mainly the addition in lines 
> 290-297 - which fetch the per packet information and use it.)
> 
> I'd still be happy to understand why this works now (also as a lesson for 
> others).

I haven't looked at your code, but here is an explanation of my thinking when I 
wrote that tracking code in the VNC dissector a while back:

 - First of all, the VNC protocol messages are usually identified by a message 
type field in the packet.  However, the messages that are exchanged at the 
beginning of a VNC session are not, which is where the conversation tracking 
comes in.  It isn't perfect though, because the Wireshark capture could start 
at any packet in the startup or after the startup messages.  That's why EVERY 
packet should have a type in it :-).

 - In the VNC dissector, the if(tree) checks are almost all gone now except for 
creating the main VNC protocol subtree.  This is because so much has to be done 
on each packet, even if it isn't displayed, to keep track of the session state. 
 A while back, I started putting if(tree) all over the place and it was getting 
ugly.

 - When Wireshark loads the VNC packets from disk/network and displays each one 
on the screen, the dissector (not have any if tree checks really) tracks the 
state that it expects the packets to be in (and does some sanity checks to see 
if what is there is what was expected).  This state is tracked between packets 
with per conversation data structures.  The state information, after being 
sanity checked, is then marked in each packet's data structures.  That way, the 
user can click on any packet in any order and the VNC dissector will first 
check to see that the per packet data has been stored and use that to determine 
what state that packet belongs to.  If we didn't do that, then the conversation 
state would keep advancing every time a packet was clicked on.  This would be 
fine if the user clicked on the packets sequentially starting at the beginning 
and not skipping any.  Most users don't do that though (and it wouldn't be very 
useful anyway in the GUI at least) :)

Hope this helps.


Steve

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