> > is not listed), so we would have to see if this is a fundamental
> > problem or simply lack of interest.
> >
> > This would allow us to generalize the stateless slot learning also
> for
> > 'stateful' slots, e.g. slot methods that use function arguments.

I'd need to check again, but boost::slots2 may get closer to this ideal

> > This is what you are getting at ?
> Personally I don't think properties should be added unless there is a
> specific use case. For instance, a Qt Designer-like visual tool for
> interface design is the most likely use. Would boost::proto help with
> implementing that? Is a tool like that better written in Java or Ruby
> where we already have full introspection over the whole Wt api?

I wouldn't be against a ui builder tool that builds/manages .h files.  The
tool then becomes optional, and .h files can be hand edited if one chooses
to, and one doesn't have to incorporate other tools into the make process.

Or maybe python which already has boost bindings, and I think someone was
looking at it for Wt.  I'm not sure that I'd like to deal with adding in
Java and/or Ruby into my mix of dev tools quite yet.

> 
> It seems to me there are two camps of Wt users - those that think it
> is really good because it uses boost, and those that think it is
> really good in spite of using boost. I'm the latter sort, and so
> becoming more dependent on esoteric boost features is a bit of a turn
> off.

Just to help keep the counts of for/against balanced, I belong to the
'because it uses boost' group.  Boost libraries keep pushing the envelope,
offer up ideas for code improvement, and provide tools for solving thorny
problems.


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