Thanks Dimitry. I implemented Boris recommendation and it works pretty fine.
_______________________ Mario Diethelm Guallar On 24-03-2013 08:52, Dmitriy Igrishin wrote:
Hey Mario,2013/3/24 Mario Diethelm Guallar <[email protected] <mailto:[email protected]>>Hi there, I am building an application that set a series of fields in screen from a C++ vector<> (between the data fields stored in the vector I have the field label and type for the actual screen field). I put every field in screen (most of them as WText) and for each field (let say Field_n) I set a unique function to connect mouse click or Enter key pressed over those fields (Field-N->clicked().connect(this, &BaseClass::UniqueFieldTreatmentFunction)) Is there a way to identify, inside this unique function UniqueFieldTreatmentFunction the actual field (widget) that was clicked or enter pressed over? Thanks a lot. Its possible to pass pointer to the widget upon connecting it to the slot by using function template std::bind (or boost::bind for C++-03). -- // Dmitriy. ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ witty-interest mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/witty-interest
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